function declaration in unity3d vs Unreal
javascript:
function SomeCondition():boolean
{
return false;
}
what's the ():"somereturn value?"
unrealscript:
function bool SomeCondition()
{
return false;
}
for some reason, I prefer using :'s a lot less. the formatting of putting the return value after the arguments makes less sense to me for some reason.
even in C# you have
public bool SomeCondition()
{
return false;
}
Not sure I'll be into this js stuff in unity, or at least it's abundance of colons.
function bool SomeCondition()
{
return false;
}
for some reason, I prefer using :'s a lot less. the formatting of putting the return value after the arguments makes less sense to me for some reason.
even in C# you have
public bool SomeCondition()
{
return false;
}
Not sure I'll be into this js stuff in unity, or at least it's abundance of colons.
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