Showing posts with label lame. Show all posts
Showing posts with label lame. Show all posts

Tuesday, November 23, 2010

More Rotate Canvas in Photoshop bugs

Rotate the canvas and paint on the image with a brush using an intuos with tilt. Stranger still, I can't get a screen capture tool to show the brush how it's actually displaying.

So at best I could try to show that I'm drawing with my right hand and its tilted down to the right in a 5 o'clock direction. Adobe implements features and releases them before they're actually usable. Horrible lame bug.

Tuesday, November 16, 2010

Photoshop brushes still suck

It's been about oh, two decades and the brushes in photoshop still have lame stepping issues. I drew some turds to demonstrate.
It amazes me that the grumpy old guy that must govern the brush code in photoshop has never learned how to smooth brush paths using some sort of interpolation, or even at least doing what painter does. For years painter has had this solved, and it looks fine.
Sure, painter still steps its brushes, but it's defaults are working so much better and the profile of the stroke is even and not lumpy. Yes, I know I can change the photoshop brushes to look and behave the same, but screw you! I shouldn't have to! The defaults should not look like poops!

Saturday, November 13, 2010

// Error: Value is out of range: 0 //

Okay, So I really hope someone at Autodesk knows about this and is going to release a fix in the next hour or so. Here's my screen shot: LOOK AT IT!

What's wrong? Well first off this is the "Transfer maps..." dialog. But for some strange reason it's located under the Create -> Camera options menu. NOT under transfer maps. And stranger the create camera options part of the dialog is crumpled up to the top left corner of the dialog, and it's unusable. I have no idea what the heck is going on here.
Selecting the menu item that says transfer maps... gives you an error "// Error: Value is out of range: 0 // " which is pretty bad. You'd imagine that SOMEONE at least tested to see if the menu's would come up when clicked.
I guess Autodesk decided to skip testing a major release. I guess someone figured "Qt" it's great right? I bet we don't even have to make sure it works before releasing it! I want to poke someone in the eye with a fondue fork for this.

Thursday, November 4, 2010

Old habits die hard.

I have an old habit of opening a folder on the network, selecting them, going to maya, selecting file->open... then dragging the files from the explorer window to the open dialog window so they go to where im opening them from. It's several clicks shorter for me to do that rather than opening another explorer window browsing to where maya is pointed and then copying files form the network to the maya project directory.

Nope, cant do that any more. stupid Qt.

Unity3D shift select and change attributes

In Unity3D, why can't you select more than one object in the scene, then change all of their properties at the same time. In other words, select about 10 objects, and change their scale all at the same time from 1.0 to 2.0. Seems like something obvious.

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