Rotate the canvas and paint on the image with a brush using an intuos with tilt. Stranger still, I can't get a screen capture tool to show the brush how it's actually displaying.
So at best I could try to show that I'm drawing with my right hand and its tilted down to the right in a 5 o'clock direction. Adobe implements features and releases them before they're actually usable. Horrible lame bug.
Im blogging about all the stuff I find broken in my daily work making games using Unity or Unreal, Maya 2011, Modo, Photoshop and more. by the way, I love to hate >:)
Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts
Tuesday, November 23, 2010
Tuesday, November 16, 2010
Photoshop brushes still suck
It's been about oh, two decades and the brushes in photoshop still have lame stepping issues. I drew some turds to demonstrate.
It amazes me that the grumpy old guy that must govern the brush code in photoshop has never learned how to smooth brush paths using some sort of interpolation, or even at least doing what painter does. For years painter has had this solved, and it looks fine.
It amazes me that the grumpy old guy that must govern the brush code in photoshop has never learned how to smooth brush paths using some sort of interpolation, or even at least doing what painter does. For years painter has had this solved, and it looks fine.
Sure, painter still steps its brushes, but it's defaults are working so much better and the profile of the stroke is even and not lumpy. Yes, I know I can change the photoshop brushes to look and behave the same, but screw you! I shouldn't have to! The defaults should not look like poops!
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