Rotate the canvas and paint on the image with a brush using an intuos with tilt. Stranger still, I can't get a screen capture tool to show the brush how it's actually displaying.
So at best I could try to show that I'm drawing with my right hand and its tilted down to the right in a 5 o'clock direction. Adobe implements features and releases them before they're actually usable. Horrible lame bug.
Im blogging about all the stuff I find broken in my daily work making games using Unity or Unreal, Maya 2011, Modo, Photoshop and more. by the way, I love to hate >:)
Showing posts with label bugs. Show all posts
Showing posts with label bugs. Show all posts
Tuesday, November 23, 2010
Monday, November 15, 2010
Maya never saves all my prefs.
Ever since version 1, Preferences->Settings->Time: always defaults to 24fps for a new scene. Everything else in the preferences are saved and will keep what you've set them to when you start a new scene, but 24fps will come back. This is a rather severely annoying issue.
Stuff like that is why you need to write a script to actually restore your settings how you want them and you can't actually rely on the settings being saved and set to something you want when you start a new scene. I find this incredibly stupid. Not just annoying, but stupid. Stupid because this is something that's been around for over 10 major releases.
common, who do i need to stick a knife into to get this fixed?
Stuff like that is why you need to write a script to actually restore your settings how you want them and you can't actually rely on the settings being saved and set to something you want when you start a new scene. I find this incredibly stupid. Not just annoying, but stupid. Stupid because this is something that's been around for over 10 major releases.
common, who do i need to stick a knife into to get this fixed?
New scenes always default to 24fps, even if you "save" preferences at anything else. Stupid...
Saturday, November 13, 2010
// Error: Value is out of range: 0 //
Okay, So I really hope someone at Autodesk knows about this and is going to release a fix in the next hour or so. Here's my screen shot: LOOK AT IT!
What's wrong? Well first off this is the "Transfer maps..." dialog. But for some strange reason it's located under the Create -> Camera options menu. NOT under transfer maps. And stranger the create camera options part of the dialog is crumpled up to the top left corner of the dialog, and it's unusable. I have no idea what the heck is going on here.
Selecting the menu item that says transfer maps... gives you an error "// Error: Value is out of range: 0 // " which is pretty bad. You'd imagine that SOMEONE at least tested to see if the menu's would come up when clicked.
I guess Autodesk decided to skip testing a major release. I guess someone figured "Qt" it's great right? I bet we don't even have to make sure it works before releasing it! I want to poke someone in the eye with a fondue fork for this.
Thursday, November 4, 2010
Folder Bookmarks...
So there's a part of the file dialog that is called "Folder Bookmarks" but I cant see where i'd add my own folder bookmarks for directories I'd like to have bookmarked. Is this a half implemented feature? Also, why are there like a dozen autosave directories? wouldn't it be a good idea to show at least a part of the path where that autosave directory lives?
Alt+UpArrow vs. Backspace
In the file dialogs for maya 2011 the file windows done recognize Alt+UpArrow for jumping up a level in your directory. it's using backspace, which is fine. But, in all of the other explorer windows you can use Alt+UpArrow, it's just a simple lacking function, but it's something that was removed with the move to Qt. A minor complaint, but it's something im adding to my list of erks.
Wednesday, November 3, 2010
My cursor is now stuck as a brush...
Why did this happen? I accidentally selected "brush select" for a bunch of things, then canceled the mode, and now my cursor is stuck as a damn brush... I'm not even in a select mode, I'm moving things, the brush select cursor should not be shown. Dumb!
Damnit, I was hoping that this blog wouldn't grow quite so fast.
another example of stupid.
Damnit, I was hoping that this blog wouldn't grow quite so fast.
another example of stupid.
The menu thinks it's that important.
This is how I work in maya, I use the hotbox for everything. Someone once said "its in the menu, not in the hotbox" that confused me, the Hotbox *IS* the menu, and the menu that's always persistent and hanging out taking up screen space is redundant.
It used to be that if i save my prefs in maya 2010, and the menu was hidden, it would stay hidden, hopefully this would make sense. Bug in 2011, if i hide it, save prefs, and reboot maya, the menu comes back for some reason, like it's ignoring my preferences. I wonder what else it's forgetting. Oh like saving a project at 30fps. Then I start a new scene and it resets to 24fps, I guess it's reminding me that Maya is a tool that's used for making "film" movies.
Subscribe to:
Posts (Atom)