Im blogging about all the stuff I find broken in my daily work making games using Unity or Unreal, Maya 2011, Modo, Photoshop and more. by the way, I love to hate >:)
Wednesday, November 3, 2010
Painting weights is broken in maya 2011
aside from bad normalization options as default. I cant fucking select a damn joint in the view port to paint it!? damnit autodesk you broke my work flow again!
No comments:
Post a Comment